Introduction
From a country's government to local Parent Teacher Associations, people run for the office of President. As part of their campaign, they attend conventions, or meetings, where they present their election platforms to convince others to vote for them. Oftentimes these events take on a party-like atmosphere, with the candidate's supporters cheering and offering encouragement.
A. The Problem
The problem is for teams of coaches and/or officials to present a country, company or other organization, real or fictional, that is in need of a president. The team must present its candidate and his/her campaign platform.
B. Limitations
- General rules from the Odyssey of the Mind School Program Rulebook apply, e.g. no profanity, nudity, live animals,etc.
- The team is responsible for all materials, items, props, costumes, etc. that it uses to solve the problem. There is no cost limit.
- Each team must have a sign that identifies the name of the candidate and organization for which he/she is running for president. This sign should be legible to the judges and audience.
- Each team will have 2 minutes to present its campaign.
- One team member must play the role of presidential candidate.
- All team members can take part in the performance. They may take on any roles, including the candidate's family, aides, opponents, supporters, etc.
- Team members may work on their solutions at any time prior to the competition. They may also work at the competition site one hour before it is scheduled to begin.
- All teams must be at the site and must stop working once the first team begins.
|
C. The Competition
- Each team will consist of ten to fifteen people.
- Participants may sign up for teams in groups or as individuals. Groups may be signed up with less than ten members and may be assigned additional participants by OM. If a participant is not signed up as part of a group, OM will assign him or her to a team.
- Each competing team will be given a name. This will be included in the OM team registration packet received when arriving on campus.
- Individuals who have not pre-registered for the competition may sign up at Registration in Scheman Hall on Tuesday or Wednesday and will be assigned to a team. These assignments will be posted at the Coaches Competition site one hour before competition time.
There are two ways to win:
- A team of judges will score the teams and declare first- and second-place winners.
- The audience will vote and elect a winner.
D. Judge's Scoring
- Creativity of the selected country, company or organization 1 to 15 points
- Humor of the presentation 1 to 25 points
- Creativity of the candidate (how well the presentation demonstrates his/her appropriateness for the office) 1 to 25 points
- How the remaining team members enhance the performance 1 to 15 points
- Effectiveness of the campaign 1 to 20 points
-
Total possible: 100 points
|